txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Hero

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "TechnoAccessAbility"
Ability "DodgeAbility"
Ability "ICanDoVentAccess"
Ability "MinifigPhoneCameraPurple"
Ability "DianaTracking"
Ability "DetectiveMode_Desaad"
Ability "GoonCommandDesaad"

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
Ability "ATTRIBUTE_HEAT_BOLTS"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Emperor_Zurg_Blaster" always_got held

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "EmperorZurg_Bolt"
//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------

Ability "AudioReactionDataGrid"
Ability "AudioReactionDataGridVOX"


//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_Cyborg"
vfxlevel_override "VFX_AdamStrange" Extra_Slot1
vfxlevel_override "VFX_RedTornado" Extra_Slot2
vfxlevel_override "VFX_Desaad" Extra_Slot1

Ability "Desaad_PunchHitOverrides"
Ability "Desaad_SlamOverrides"
Ability "Desaad_TeleportOverride"

	StreakInitializationData
		Life 0.2
		WidthScale 1.0
		MaterialScene  "VFX_BoosterGold"
		MaterialSpecial "vBG_FlightStreak_Ob1"
		Colour 100 100 100 100
	EndStreakData
	
	
//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------	
	moving_icon_start
    action " Icon_Idle_Heroic2"
	cameraOffset x 0.009 y 0.0 z 0.0
moving_icon_end

Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.04, OffsetY = -0.02, OffsetZ = 0.0, CharHeight = 0.41, ZoomMultiplier = 1.1 )
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "Card_Idle", Idle2Anim = "Card_Idle", Idle3Anim = "Card_Idle", Idle4Anim = "Card_Idle" )
